| Machina said: I hate how you can't manage anything related to your weapons unless you're near a locker or happen to pick up a new one on the ground. I also agree with Tor, the whole war map thing is absolute rubbish; you should be going around re-capturing lost territory, not playing multiplayer to up your 'galactic readiness' (how does that make any sense whatsoever?) Actually, an entirely self-contained, tacked-on multiplayer experience on teeny tiny maps against waves of random enemies having any affect on the single player experience whatsoever is bullshit full stop. And yes, the walking/running animations suck. The in-game engine cut scenes feature terrible animations in general too, and bad lip synching. It's unfortuante, because I actually love the story elements and dialogue scenes, but the poor animations really can detract from the whole experience at times. Also, why do we rarely get any dialogue options whatsoever anymore? It's like one per conversation at the moment. And lordy do I wish someone would put a bullet through Specialist Traynor's head. She makes me cringe everytime she speaks. --- I don't remember Mass Effect 2 having so many issues like this. Myabe it did and nostalgia is clouding my jdugement, in which case they should damn well have improved it all in the two years since ME2. Either way, so far (I'm half way through), Mass Effect 2 is a vastly better game for its time and Mass Effect 3 is slightly disappointing. |
I just played through ME2 a second time before getting 3 and I'm pretty sure it was a little nostalgia. There have been a lot of improvements. Load times, for one, are a lot shorter. Much better combat. You don't have to wait until the end of a mission to get experience. Though I do miss the heavy hitting weapons that you could get in ME2. The side missions are much more fleshed out.








