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I made a couple of small games when I was younger.

One of the more crazy ideas was a 4-dimensional tetris. It worked with a 6x6x6x8 pit. You see 6 6x6x8 3D top down views of the 6 cross sections of the 4-dimensional pit. As a training level you can play in a 6x6x8 3-dimensional pit viewed on screen by 6 6x8 2D views. That way you can get used to what happens when you rotate a 3D block in a 2D view and how parts appear in adjacent views.
After a while you could actually sort of get used to working with 3D shapes in 4 dimensions. Too bad I never got to finish it as I lost all the source code in a HDD crash. Young and naive, no backups, no internet, stupid.

The last games I made were in '04, a couple of sixaxis type games. The company I was working for included accelerometers in their gps navigation system. I used these to create some tilt based games as easter eggs. By tilting the device you could guide a ball through a maze, play a version of Arkanoid, and steer a little ship through a cavern that slowly narrows and keeps speeding up.

However over the years worked sucked the creativity out of me and long hours behind a computer starting taking a serious toll on my neck and back. Being a perfectionist doesn't help either working till late at night, always finding something else to improve.

Anyway don't get a job in software programming and think you can work on your own projects along side. It works for a while but you will get tired of both in the end, at least that how it worked out for me. Now I have kids which is awesome too, but doesn't leave much time and energy to sink into deep thought and work on a complex project. Maybe when they're going to school and become a little more self sufficient I'll boot up the old Msdev again or I guess iOS is the place to be nowadays.