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lestatdark said:
TruckOSaurus said:
lestatdark said:
All this Diablo III talk and expectation has led me to go back to Diablo II once more xD. This time i'm starting a Summoner Necro from scratch and what is my surprise to find that in 1.13 they upped the damage from Corpse Explosion to 70% - 120% of the total health of the enemy

The things I hate with summoner classes is that End Act Bosses just slaughter the shit out of minions.

It depends on your build really. The only End Act boss that actually gives me some pause is Diablo, mostly because his AoE attacks come out too quickly, thus I usually bring an Act I mercenary with Cold Arrows to slow him down on Normal difficulty and from Nightmare onward, I mostly use Aura equipments or Act II mercs. 

Trust me, there's few things deadlier on Diablo II than a Summoner with 20 levels on Raise Skeleton, Skeleton Mastery (+ all the extra skill levels from equi pieces), a Might aura Merc and a Beast runeword weapon that grants you a level 9 Fanaticism Aura. When your skellies deal between 4-5K damage each, have about 6K defense, 2.5K health, have an attack speed of 215%....you just can sit back an enjoy



Gotta try that out!



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