Mr Khan said:
Wh1pL4shL1ve_007 said:
Pemalite said: The amount of "you know's" almost made my head explode. But it's no contest that the Wii U is far more powerful than the Xbox and PS3 from a graphical perspective, the GPU alone is 4 generations ahead with allot more programability and effects at hand. Why there is even a debate on this I'll never know, technology stands still for no one. Some of the low down that the WiiU can do and the other consoles can't. * Tessellation. (Xbox's Tessellator is far inferior. PS3 doesn't have one.) * Improved Z/stencil compression. (Better and cheaper shadows etc'.) * Improved Texture Filtering. * Improved Anti-Aliasing. * Better High-Dynamic-Range. * More advanced Video decoding with better filters. * Longer and more complex Pixel Shader instructions. * Longer and more complex Vertex Shader Instructions. * 4x larger texture size support. * Geometry Shaders. * Compute. (Aka. - Hardware accelerated Physics?) Then you have stuff like better z-culling, schedulers, larger; lower latency and faster caches, more bandwidth and better compression of textures, normal maps and such to drive up efficiency. Plus you have more Pixel shader pipelines, Rops, TMU's for extra sheer grunt. Yes the Wii U's GPU is still 3 generations behind the PC and it will only be a mid-range part at best, but it will still be significantly more powerful than the PS3 or Xbox 360's archaic hardware. This will all lead to a fairly noticeable increase in graphical fidelity over the current consoles when developers start using the full capability of the system, I don't recall any past system where the first release of games really pushed the hardware at hand, it won't change this time around either. It will probably take developers awhile to get used to the VLIW5 shader architecture in the Wii U and start using Tessellation to it's fullest extent. Hopefully this translates well into the PC space. |
Lol, the tessallator of the 360 is ancient.
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that's the only thing on that list that i have no clue what it is. What is it?
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Basically... You take a Polygon and dice it into smaller pieces.
Basically it adds *real* depth to a surface and not fake depth like you see with bump mapping, where when you walk closer to it and it's actually 2D.
As an example with Tessellation off and on.
PC games have been using it for years now, the Xbox has the ability to do Tessellation, however it's Tessellator in the graphics chip is incredibly poor so it's used sparingly for things like water. (The PS3 cannot do it all.)
It can dramatically improve the graphics of a game just by increasing the complexity of the geometry.
The Wii U can technically do it fine. It's not actually up-to the levels of the Radeon 7000 or Geforce 600 series, but it should be rather noticeable and a dramatic increase over the Xbox 360.
To sum it up... The Dragon on the left would be what an Xbox 360 and PS3 would be capable of doing. (Basically nothing)
On the right... The PC would be capable of that (And more). And the Wii U will probably fall somewhere in the middle.