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SlumsofOhio said:
@lestatdark

I think your confusing the endings as a single choice. You had the rachni choice (means nothing in ME3), and you had the decision to save (or kill) the council at the end of one. Now if I finished ME3 (which I did) would I take the time to go back and change anything? Its sad when I can have the worst possible outcomes in both ME1 and ME2, and all It takes is an hour of multiplayer to get the best endings.

I agree with the MP portion of your comment, it was indeed a poor decision. The amount of War Assets i've already gained via the promotions I've made in the game have already guaranteed that I'll never see the worst ending because the War Assets go for every playthrough.

As for the Rachni choice, I believed they did the logical thing there. The Rachni are the easiest species for the Reapers to control, outside of the Geth, because of their hivemind structure and no-lag telephatic communication, which basically mimics the control structure of any Synthetic AI. If an entire race in the past succumbed to it, leading to the Rachni Wars, would you really expect that the sole queen be able to resist to it? It only took Sovereign to cause the Rachni Wars, so imagine the effect that the entire Reaper fleet had in the galaxy.

There's also the options of saving or killing Wrex, which will affect your game on ME2 and some outcomes of Priority: Tuchanka as well (destroying or saving the Genophage Cure alters it the most though) and the council, and that's pretty much it for the big decisions on ME1. 

Now on ME2, letting some characters live or die, does have a slight effect on ME3, in the form of new characters being introduced to replace them (like Padok Wiks if you let Mordin die in the Suicide mission) which essentialy leads to new conversations and new dialogues. Since I want to see all possible outcomes of that, I'm selectively letting some people die in the Suicide mission and letting others live as well. 



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