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badgenome said:
naruball said:

 

..."By limiting the method of communication, Bell found the communication that did take place held more meaning to players. When testing Journey, Bell found he could immediately recognise which of his co-workers was in the game based on the patterns of their chirps and singing.

Some used rapid chirps while others sang in longer, deeper notes, with the meaning behind those patterns defined by the players rather than by the game itself. Players could create a new language for the game that would transcend any real-world language barriers.

The next challenge was to tie that communication into gameplay. Bell and thatgamecompany did so by allowing chirps and singing to restore a nearby player's ability to jump and fly. Once implemented, users began playing closer together, and used reciprocity to reach new heights and solve puzzles in new ways. "

 

http://www.digitalspy.co.uk/gaming/news/a371595/journey-designing-for-friendship-feature.html

 

That's exactly what happened to me. On the first time playing. Figuring that out and then almost instantly finding myself and my sexy mysterious stranger using that ability to get to places that were seemingly out of reach without even being able to communicate was really something else. thatgamecompany is absolutely peerless, IMO.

I'd never felt such a connection to anyone in a game before. Anytime we'd lose sight of each other, I'd get all panicky. My separation anxiety was so strong that towards the end, the other guy missed a jump and fell off a cliff. Rather than risk losing him for good, I turned around and jumped right in after him.

lmao