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HappySqurriel said:

Being that both systems use processors with similar die sizes that were produced using the same process you would expect them to perform in a similar range ...

For the most part, any performance difference we have seen between these two systems has had the PS3 performing worse. I suspect that this is mostly caused by the PS3 being more difficult to develop for, but I would expect that the best the PS3 can ever really hope for is to reverse the perfomance difference over the XBox 360.


On paper the PS3 has a big edge for some pre-rendering tasks due to the SPEs, the 360 for general multi-threaded code due to the 3 general purpose cores. Other, smaller differences exist as well.

 

The questions for me are:

1. How much further can the 360 hardware be reasonably (in a cost-effective manner) pushed? It's only 2 years old... the PS2 was still being pushed for years after its initial release.

2. How much further can the PS3 hardware be reasonably pushed? It's fairly new, fairly groundbreaking in some ways, but SPEs are not general purpose and require a lot of blood and sweat to really squeeze hard. Blu-ray may provide some interesting capabilities due to raw capacity.

3. How long will the platforms remain dominant, i.e. - before their vendors bring out next-gen replacements? I shake my head in wonder when I hear that Sony wants the PS3 to be their dominant console for 10 years. Considering the rate of advancement in the industry, 10 years might produce some really increadible hardware advances. My guess is that Sony will release a PS4 at around the 5th birthday of the PS3. If MS comes out with a next-gen console in 3-4 years that's has a fair amount of BC with the 360, Sony will have no choice.