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"Again would you really be surprise if the PS3 was more powerful?"

Since both systems have opened their specs it is pretty easy to say which is more powerful.

The 360 has a graphics card that has some nice tricks up its sleeve although in normal situations it is not that much more impressive than the PS3 one.

The 360 has unified memory which seems to make developing somewhat easier. Also its OS is a bit smaller so it has slightly more memory.

If you want to program in normal threads the 360 is easier to develop for since you can use the CPU as a standard 3-core CPU a model many developers and dev tools are comfortable with.

The 360 has faster data access, data transfer rate from their DVD player

The PS3 has faster memory an on-die memory controller and can push data faster through the system.

The PS3 Cell is much, much more powerful if specifically programmed for. if physics, ai, etc. do no use all SPEs the architecture is flexible enough to use Cell SPEs for advanced shading

The PS3 has up to 5-times more space on the BluRay disc.

The PS3 always has a HD disc on which developers can depend.

So in the end both have some advantages: If you program single-threaded both are almost the same. The 360 has some advantages that make it easier to program and it has proven that games that are programmed for it are better than the PS3 port.

When developers start to press the last performance drops out of the system the PS3 has more room for improvement. Much more storage and the awesome Cell processor (which destroys any Intel CPU for some tasks that are suited to it) and an open architecture.