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ssj12 said:
HappySqurriel said:

Being that both systems use processors with similar die sizes that were produced using the same process you would expect them to perform in a similar range ...

For the most part, any performance difference we have seen between these two systems has had the PS3 performing worse. I suspect that this is mostly caused by the PS3 being more difficult to develop for, but I would expect that the best the PS3 can ever really hope for is to reverse the perfomance difference over the XBox 360.


 dye size has nothing to do with overall processor strength.. the PS3 has a stronger processor which can give the PS3 the edge at the end of the day. Its jsut up to developers to actaully learn how to use it for their advantage. There are reasons why there has already been a massive boost in graphics/physics in games between games like Resistance and Uncharted.


If two die-sizes are similar using the same process than they (tend to) have a similar number of transistors ...
As a general guideline the performance per cycle is directly related to the number of transistors ...
So, having a similar number of transistors at a similar clock speed means that you should have similar performance ...

There is NO magic!

If you developed a single core CISC processor (based on the same core as the XBox 360/PS3/Wii) with advanced instructions to handle 3D geometry and physics so that the processor was similar in the number of transistors (to the PS3/XBox 360 cpu), and ran this processor at the same clock speed (to the PS3/XBox 360 cpu) you would see similar performance ...

What you have are trade-offs ... The single core system I describe could potentially be more powerful in game applications, while the XBox 360 processor is more powerful in general use, whereas the Cell (like a DSP) can be powerful in both situations but loses ease of development.