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ishiki said:
mantlepiecek said:
How would you guys compare it to ME 2? Better than or worse??


I found it worse for a number of reasons

-Less dialogue wheel
-More custcenes as a result of this
-No hacking(was replaced with a button hold, it was a bit tedious)
-Scanning was replaced by something less interesting. 
-The level design was still not very good straight which were mostly hallways with random things for cover, not very sensically laid out. Though this was a major problem in 2.
-Less hubs, aside from citadel and normandy they're combat zones.
-Still no mako/hammerhead, the hammerhead was awesome but that was only in cerberus network and DLC
-As far as I've played nothing as interesting, as say the morinth/samara mission in ME2 (which didn't involve combat)

Things it did better, slightly polished combat. More customisation was neat. ME1 and ME2 felt like fresh interesting experiences to while ME3 didn't feel that way.

ME3 is my least favorite of the trilogy but still really good.

Anything would be better than the god-awful scanning in ME2. I literally cringed everytime I did a new playthrough on ME2 remembering the amount of scans I had to make to have enough resources. Eventually I gave up and got me the Gibbed save editor (originally for custom hair textures) and just put the resources there. Might be cheating, but after doing all the shitty scanning two times, I said enough.

As for the second bolded, it is indeed a shame that there's a lack of Mako levels starting from ME2. I loved the mako exploration levels on ME1, alas it was one of my favourite things from that game. Having said that, having that kind of exploration device on ME3 wouldn't have made any sense. Not only it would be impossible, story wise, to explore a reaper controlled planet like that, the entire concept of the game is that you're trying to fight a war that's rapidly decaying into an impossible to win scenario. So shepard going lollygagging into a random planet just for the sake of it would have been a really WTF situation



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