SecondWar said:
lestatdark said:
SecondWar said:
Acevil said:
SecondWar said:
Picking up on a point I made earlier about how Bioware did not make best use of choices made in the previous game, I wanted to highlight two more brilliant opportunities to develop the storyline which were completely overlooked, despite the fact when the come up it looked like the impact could be serious.
Both of these decisions occur in Mass Effect 2, in N7: Lost operative and Arrival. In N7: Lost Operative you find a Cerberus operative and have to recover some encrypted data about Cerberus' operations that is very sensitive in nature and could do some real damage to Cerberus if it fell into the wrong hands. Considering you are effectively at war with Cerberus during Mass Effect 3 WHY was this not picked up? And in Arrival, when you are given the choice of whether or not to warn the Batarian colonists I figured this could have major repercusions in Shepard's efforts to gather allies, but again is barely touched on except for two assignments that involve Batarians on the citadel, and even here that decision doesn't really come into play.
Maybe I should take a break from the game, I feel I just torturing myself over thinking about what could have been.
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I believe he didn't really get a chance to warn the colonies.
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I think that's why it whent down the path it did, but was hoping for something more inventive rather than leaving Arrival more or less as a 'filler episode'. Typically came up with my own story for it, in that after Shepard broke Kenson out of the Batarian prison they were pursued by the Batarian navy vessel. Object Rho disabled the vessel (meaning no Batarians could interfere with the station) until they managed to fix the damage and pciked up Shepard's warning and escaped through the Alpha relay before it was destroyed. Thought something like that could have meant the Batarians either contributed to the war effort in Mass Effect 3, or went to war with the alliance by harassing their attempts to stop the Reapers.
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Object Rho couldn't do such a thing, since it basically only broadcasts a signal into Dark Space using a method similar to the QEC's. It only responds to threats locally, by the same methods that a dead reaper ship indoctrinate anyone who enters them.
And since Shepard and Dr. Kenson escape on a Batarian Shuttle, they couldn't be traced via IFF, so they would effectively be lost to the batarians after gaining some distance from Aratoht.
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Let me be inventive, mostly came up with all this (crap) whilst counting down te days until ME3 came out.
IFF aside, the Batarians wouldn't have taken long to notice a significant number of guards were dead and a prisoner was missing, and could well have has ways of tracing the last ship to leave the prison. As for Object Rho, you only assume it could only emit a signal. Besides, when I said it could have disabled the Batarian ship, I more meant that signal knocked out all the crew members or acted as a massive EMp which shut down the ships system, with the effects not wearing off until around the time Shepard woke up.
Anyway, going to stop elaborating on this. Its a best fan-faction, at worst total rubbish.
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The batarians could have done that, but given the level of protection that the indoctrinated team created on the asteroid base to protect the Object Rho, they could also have easily concealed the final destination of the stolen shuttle. Remember that the batarians never did found out were the base of operations of Dr. Kenson was.
As for Object Rho being just a signalling device, given than it's Reaper technology, you could also be right in it having hidden functions (and Dr. Kenson does state that it releases a large amount of energy, possibly due to Dark Energy interactions within the object, but since it has the same Quantum Shielding that the Relays have, it's impossible to cut out a fragment for analyzing).
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