rocketpig said:
Personally, I can recognize differences in games up to ~75-80fps. Beyond that, and there's no visible difference to me and anything over 60fps is just fine. The stupid thing about 120 hz is that nothing will utilize it. For gaming purposes, companies will push technology and if they're easily hitting 90fps, they'll probably up the resolution, improve textures, do something to make the game look better because it's obvious they have headroom to spare tech-wise. Anything over 60fps is generally considered overkill by developers. As for TV and movies, they will always be 24 fps, making 120hz pointless. Movies will stick to it because of tradition, installed hardware (theatres and whatnot), and because an improved framerate offers them little advantage. TV won't do it because of the pipeline needed to deliver more than that. Besides, they wouldn't benefit much from it, either. |
The 120 Hz thing isn't about actually showing 120 unique frames to the viewer every second. That wouldn't be very noticeably different from 60 Hz, anyway (you could tell, but it would be a very small difference). The reason for 120 Hz TVs is to get rid of the jitter that you see when you display a 24 fps movie in progressive scan at 60 Hz. You get 3 identical frames, followed by 2 identical frames, repeat ad nauseam. With 120 Hz, instead of 3:2:3:2:3:2, you get 5:5:5:5:5:5. If you haven't seen a side-by-side comparison, go to a store and look for one. It's quite noticeable.
Some displays have a standard 60 Hz mode and an additional 72 Hz mode. The 72 Hz mode can display 24 fps video in 3:3:3:3:3:3, solving the same problem without having to go all the way to 120 Hz.
Also, that article talks about the smallest objects that your eye can resolve. That's fine, but it doesn't mean that if the pixels are smaller than what your eye can resolve, that they don't improve the picture quality. The whole point of an ultra-crisp display is to make you believe that what you're seeing is real. If you can resolve all the pixels, then you can tell that it's a pixelated display. You want the pixels to be smaller than you can resolve!