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haxxiy said:
lestatdark said:
haxxiy said:
Admit it guys, it was simply a bunch of FTL pixie dust that stands far from the codex explanations that made ME (almost, if you wish) hard sci-fi.

No need to play the apologist for Bioware or beat even further a dead horse. It is as it is.

It was given an explanation. A very poorly done and frankly lacking explanation, but it was given. Still not convinced that we have seen all that there's to see from ME3 final moments, especially since the events of Arrival were the true final moments to ME2 instead of just the Collector's Base destruction/purge.

Exactly, you said it yourself - the explanation lacks explanation.

Frankly, the only way they  they could get away with the crucible was making it somehow harness the staggering energy of the mass relays to shoot deathstar rays at the Reapers, and destroy the relays in the process if you please, that would explain why the reapers don't make use of such a weapon. Or maybe a different type of FTL drive who doesn't shut off nearing a collision, so all the allied ships just kamikaze on the Reapers. It is said in the codex that it would work, so... and even if someone designs a way to explain the red pixie dust, we'd still have a control who doesn't make any sense at all - Godkid controls the reapers, why he needs blue pixie dust and disintegrate Shepard to call them off?  - and the synthesis thing that is just atrocious and full of unfortunate implications. 

Yeah, the Control and Synthesis endings are far too poorly done to be accurately explained by anything ever said in the lore of the games. Frankly, the only scenario which is slightly plausible is the Destroy one, which as oddly as it seems, by believing the endings to be actual ocurrences is a renegade or bad ending, which kinda seemed "off" to me (well, that and that shepard awakens in the midst of rubble afterwards, but there's no way him or anyone could have survived to destruction of the Citadel)



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