By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I'm not really expecting any new information about characters or anything from these interviews, thats what the Dojo and the obsessive compulsive mods of Brawlcentral are for. Hearing about the creative process for the game is just as exciting for me still, particularly parts like today's tidbit about the creation of a story in the Subspace Emmisary. I mean, how can you not get excited when an already extremely deep game adds the skills of a writer from what is arguably one of the most epicly written games of all time (in final fantasy VII):

Sakurai: At that point, I decided to ask Kazushige Nojima-san to help us since he had composed the scenarios for titles like Final Fantasy VII.


Iwata :Wow, asking the person who crafted scenarios for Final Fantasy to write one for Smash Bros. is a pretty big deal.

Sakurai: I know! (laughs) I didn’t ask him to write everything from scratch though. I explained the world of Smash Bros. and its characters and then asked for his help. The first storyline he came up with, however, wasn’t exactly what I was looking for.


Iwata: It was different than what you had envisioned.

Sakurai: Right. It wasn’t bad at all and had its own appeal, but it was a bit different than what I had envisioned it would be. It went something like this…"Some of the characters are on a bus on the way to the stadium. Samus is there. Donkey Kong is there and Snake is watching the bus from afar." It was like that. (laughs) I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies. Ultimately, we worked together and successfully organized our ideas into the storyline for The Subspace Emissary.