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I loved the freedom I had to solve the levels, which were greatly designed. I chose the stealthy silent way avoiding combat as much as I could. If I failed a couple of times trying to keep it silent, there always was a possibility to kill them rambo-stlye. However, I think as a shooter it felt a little bit clunky.
The story was pretty interesting and I actually cared about it, which most of games don't achieve. The endings were cheap though.
The art-design and character design were remarkable, but the technology was a bit mediocre. The music did its job good.

What really kept this game from being excellent was the boss battles. The first boss was really annoying because I haven't skilled nothing on combat and there was no way to avoid face-to-face combat. So it's like you're free to choose your way to play but if you choose one specific way to play it you're screwed at the boss battles...

The other annoying thing was the difficulty, which was really high at the beginning and then become easier and easier, because the character became overpowered at some point and the villans stayed the same. I died 10+ times at the 1st boss and I killed the final one the very first time...

Despite of this major design flaw, the game was a blast, I'll recommend it to anyone and maybe some day I replay it and try different things.

8.2/10



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey