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So you're keeping the sandbox approach to combat?

Absolutely. As you can imagine, when any team takes on a new creative endeavour you go through a lot of exploration and thought. Very early on there were discussions around 'do we stay with the sandbox approach that has taken Halo to this place, or do we radically reinvent it as something that's maybe more scripted and constrained?'

 

My view personally is that what makes Halo so special is that sense of choice, freedom and creativity - the fact that I as a player can be creative in everything that I do throughout the experience, both moment to moment and then in the surrounding experiences like Forge and stuff like that - I can create my own experiences and stories to share. That's part of the foundation and bedrock of Halo for me, and we want to stay very true to that.

THANK GOODNESS FOR THAT!

I had a horrible feeling they were going down  the COD route.