Jay520 said:
I guess I included the critical & commercial success thing because I don't think we should actually encourage developers to release critical & commercial failures. We should discourage such a thing imo. That can't be good for the industry. As for the Heavy Rain thing, I don't want to discuss it anymore (I can see when I've lost a debate). I guess I sort of felt insulted when people kept saying HR wasn't a game & felt obliged to say something. |
Fair enough, some people probably meant it as an insult.
I don't however. I'm just a fan categorizations having meanings... that way it's possible to have a valid critical opinion of them.
This is espiecally important in videogames, which is a medium, despite it's huge rise in popularity among adults, is seen as a "non artistic" pursuit... partly in due to the awful state of "Critical review".
For an artform/media form to get mainstream approval it tends to require a strict and proffesional critical class. He can move past that once considered "real" critical review and standards.
Art being the prototpical example of this.
A good book on it being http://www.amazon.com/End-Art-Donald-Kuspit/dp/0521832527








