Jay520 said:
I'm not familar with visual novels but I would assume the number of contextual choices is far fewer than in a video game. Unlike Heavy Rain, or any other video game, where the game almost always gives you a challenge which dictates the character's fate. I can understood why many see Heavy Rain not as a video game using the connotation of the word 'video game' but using the denotative definition of a video game, then Heavy Rain is undeniably a video game. Honestly, I'm not too oncerned with whether or not this is identified as a video game or not. If you feel that it's more of a interactive movie than a video game, then that's your call, it's really not an interesting topic to discuss imo. My main point (which I admit wasn't clear) is we shouldn't discourage developers from developing these types of titles if they do find critical & commercial success without damaging the industry ( which I don't think they are). |
I don't disagree with that... with the exception that I don't think we should discoruage developers from creating such things even if they don't find critical and commercial success.
People should be free to do whatever they like, and pretty much everything has an audience or some kind... and if someone wants to make it, why the hell not?
My point is... everything on a DVD isn't a movie. Everything on a Videogame console isn't a videogame.
This becomes VERY important going into the modern age of multiformats. Example... Ebooks.
E books are books.
If I were to release "Catcher in the Rye" for Xbox 360 and put it on an DVD, it would be no less a book.
If I were to release "Catcher in the Rye" in movie theatres where every minute the "Page" turned to the next wall of text, or if it was all scrolling text... it's not a movie, it's a book.
To refer to things based on there format instead of context is wrong.