I agree with his sentiments. If he can manage to make a big budget game with an emotional story like To the moon then please, please do. Exploration, story and dialogue are the most important parts in games for me. Confrontation and action have their place too but it is way out of balance nowadays. I'm tired of kill counts of over 500 or a 1000 by the end of the campaign.
Visual novels, adventure games, heavily story driven games have their place too and are NOT the same as (animated) movies. Exploring a story at your own leisure is completely different then watching it from a predetermined perspective at a predetermined pace.







