By using this site, you agree to our Privacy Policy and our Terms of Use. Close
happydolphin said:
TruckOSaurus said:

While they are linear in the sense that there's only one way you can go, you're less limited in the ways you can tackle a certain stage. I think Mega Man is not a very good exemple for linearity since you can choose the order in which you beat the bosses which in turn opens up many variations on how you handle the following stages.

If you take a look at Castlevania which doesn't allow level selection, there's always the variation of how you handle the enemies, obstacles, which sub weapon you choose to carry, when you choose to use it. All of this explains why these games could be replayed many times over even though you always went from point A to point B.

Okay, Ninja Gaiden is one of my favorite classic NES games, and it's totally linear, despite some flexibility in going backwards a tad so as to retake your forward run, but that's it.

But I bet each time you replayed it you altered you playstyle, adapted it to avoid taking damage in certain sections, saved your energy for a boss so you can pound him with ninja stars, opted to keep a subweapon because it shot downwards and you knew you'd be dealing with enemies on lower ground later on, etc...



Signature goes here!