By using this site, you agree to our Privacy Policy and our Terms of Use. Close
happydolphin said:
DKHustlin said:
So why doesn't he just make movies? One huge problem with his idea is having context sensitive actions will make his game as linear as can be because you can only do certain actions in a certain context so there will be no room for any other way to play the game if everyone is gong to play the game the exact same way just make a movie. The beauty of games is having core mechanics because it allows different players to have different play styles and it allows a gradual evolution of the mechanics, which is the while pint of playing a game

You know that some of gaming's biggest classics (MegaMan, Castlevania, Ninja Gaiden, SMB) are fully linear, right?

While they are linear in the sense that there's only one way you can go, you're less limited in the ways you can tackle a certain stage. I think Mega Man is not a very good exemple for linearity since you can choose the order in which you beat the bosses which in turn opens up many variations on how you handle the following stages.

If you take a look at Castlevania which doesn't allow level selection, there's always the variation of how you handle the enemies, obstacles, which sub weapon you choose to carry, when you choose to use it. All of this explains why these games could be replayed many times over even though you always went from point A to point B.



Signature goes here!