happydolphin said:
You know that some of gaming's biggest classics (MegaMan, Castlevania, Ninja Gaiden, SMB) are fully linear, right? |
While they are linear in the sense that there's only one way you can go, you're less limited in the ways you can tackle a certain stage. I think Mega Man is not a very good exemple for linearity since you can choose the order in which you beat the bosses which in turn opens up many variations on how you handle the following stages.
If you take a look at Castlevania which doesn't allow level selection, there's always the variation of how you handle the enemies, obstacles, which sub weapon you choose to carry, when you choose to use it. All of this explains why these games could be replayed many times over even though you always went from point A to point B.
Signature goes here!