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RolStoppable said:

And don't get me started on NSMB Wii that got panned for having no online multiplayer. Not only in reviews, but editorials. Two years later Rayman Origins commits the same "sin", but it doesn't dampen its scores.


Rayman delivered more than Mario did in my opinion. Not just being a good platformer with lots of variety but art all the way, be it visuals or audio. I also finished NSMBWii just once, quitting before getting the last star on the profile select screen, while I'm on my 2nd 100% playthrough for Rayman (all on multiplayer).

@topic: I think they missed out on difficulty. To me it seems video games go the way of every media, striving for user experience and interaction design which is about the user never getting stuck, always finding help etc. This is bullcrap in games. Lots of games nowadays aren't a challenge. You simply run through the story while the game tells you where to go, which buttons to press and solves puzzles for you before you even could do anything (I remember playing games with nice puzzles, like something old written in stone, and the game just solves it for you a few seconds later by telling you what you could "try" to solve it ...).

This is what I dislike about modern games. It's all just entertainment and comfortable interactions instead of playing a game and being challenged. Games may have difficulty settings ranging from newbie/casual to hardcore (way to abandon (very) easy to (very) hard and support the casual/core crap) but you are only challenged by mass attacks then or better AI. Still no real control or thinking challenge.