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Part of this is actually bad news for the Wii, by the way, specifically the part involving third parties.

He has one issue with the Wii: the games are lower priced (49.99), and therefore could cut into corporate revenue (not necessarily profits) over the more expensive PS3/360 titles (59.99).

His other issues with 3rd parties aren't problems with the Wii, but more general problems: large 3rd party companies have already spent a great deal of money on R&D for game engines on PS3/360, and simply brushing aside that investment could be costly.

Lastly, he points out that Nintendo does very well on the software side, and this would automatically cut in to 3rd party sales. I don't believe that people just buy Nintendo-published games "just because," but I do buy the argument that people buy Nintendo published games because they are GOOD. Simple example: if System A has one good first party game, one could reasonably expect a third party game would do better on System A than on System B, which has 4 good first party titles. It's great for the consumer to have 5+ great games to play with, but for publishers of high quality, heavy-investment titles, all it means is more competition and more sales dilution. 



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