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TWRoO said:
maxnyc said:
This list is badly thought out, and mostly it winds up being - "this was a wasted opportunity because the graphics are not HD". My list would sound more like this-

1. Red Steel 1 was a major wasted opportunity, not because the graphics were mediocre, but because the controls were broken (& it negatively effected peoples opinion of motion controls for shooters). By the time Retro got FPS motion control right with Metroid Prime 3 (which was NOT a wasted opportunity at all), the damage had already been done in the mindsets of many gamers.

2. Zack & Wiki, which was an amazing game, but a big missed opportunity. The game utilized motion controls well, and also had fresh gameplay, but it was poorly marketed & had a bad title. The title & look of the game (& box art) made it seem like a little kids game, even though it had sophisticated puzzles and gameplay for adults. The title itself- "Zack & Wiki: The Quest for Barbaros treasure" was a real stinker, and almost definitely negatively effected sales of the game.

3. Wii Sports Resort, which introduced the motion control plus. But Nintendo should have added competitive online multiplayer (it actually should have had that in Wii Sports 1). If Nintendo had embraced online multiplayer for the series, it would have added a lot to the longevity of the series. Wii Sports could have even entered the world of competitive gaming, but online was always a key missing component (for tons of other wii games too).

4. Zelda Twilight Princess, was surely great because its Zelda, but lets be honest - this was a gamecube game with motion control tacked on at the end. Unfortunately it set a precedent for basically throwing on motion controls to previously released games, instead of fully developing from the ground-up (look at the difference in Skyward Sword). I understand why Nintendo did it, because of the timing of the release, but it may have been a somewhat short-sighted decision in the end.

5. Starfox was a missed opportunity for the simple fact that it literally missed this generation of nintendo. It could have probably sold well, & help satisfy a slightly more hardcore gamer. You can add F-Zero to the list as well. Or even Luigis Mansion, imagine how cool that could have been with the wiimote. There were definitely missed opportunities with other Nintendo franchises on the wii.

6. Xenoblade & Last Story, were both missed opportunities because of the major delays in releasing them outside Japan. Sure its great that theyre finally going to be released over here, but seriously these would have probably helped way more last year. The Wii U is around the corner, and the 3ds has some great games, so many people will have less motivation to pick up these JRPGS.

There are probably more, but thats all i can think of right now...

Don't worry about RolStoppable (the thread creator) he is the VGChartz clown and likes to get a rise out of people. However I started to read your post thinking it was going to be a whiny retort about how much you love the games Rol mentioned, but find myself agreeing with most of what you said. There have definitely been a lot of missed opportunities with the Wii, Wii Sports Resort not having an online component in particular bothered me, in fact it is the main reason I didn't pick it up at launch, instead I bought it second hand 2 years after release.

I second this. Everything maxnyc said sounds like my opinion. And only Nintendo is really to blame because they were kind of setting an example for the 3rd parties by being poopish at first. Tacking on last minute motion control. Allowing shovelware to take over. etc...



NINTENDO

nintendo forever . . .