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RolStoppable said:
Play4Fun said:
RolStoppable said:
Play4Fun said:

Micro management and commands can be done much better on the Wii U controller than with the wii mote.

Pikmin 3 wasn't moved to WIi U for just HD graphics.

I'd like to hear how an RTS game on Wii U is supposed to control like.


*Sigh*

ROl always has to make everything dififcult...

 

Okay so:

.You select units/groups and give comands with a top-down view on the touch screen. The fighting  happens close up on the big screen.

.Using the circle pads you can zoom/look at the battles from all sides on the TV screen.

. Buttons on the controller can be used for certain hotkeys, like rallying and dispatching of troops.

Not sure what relevance the accelometer, gyroscope, microphone (voice commands?) and camera have for RTS games. Maybe we will see with Pikmin 3.

 Maybe they could do  Co-op where a person with the Wii U controller does all the above while a person using the wiimote + nunchuk plays as infantry/vehicle in 1st/3rd person mode . Or better co op/competitive play if two Wii U controllers are possible.

Sounds very impractical. The TV screen would basically be meaningless, because you need to stay focused on the touch screen to give commands. Not to mention that the touch screen method would be considerably slower than a Wiimote.

What next? Are you going to tell me that a 3D platformer is best played with keyboard only controls?

The screened Wii U controller is a faster and more accurate option for selecting units and giving commands than Wii mote is. Let it go, ROL. Miyamoto agrees with me on that point so automatic win for me.

Miyamoto > ROL

Anyways, how does the TV screen become meaningless?

The Upad's touchscreen is used for selecting and commanding your units just like any other controller, just more interactively.

The TV screen provides real-time view of all the other activities going on and other gameplay info.