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RVDondaPC said:

I read that thread when you first wrote it but I apologize if I forgot the details of it, I will reread it again. 


1. But people don't play graphic intense games for 5 to 8 hours on their phones. They play words with friends or some other low level game for maybe 20 minutes or so at a time. Even if they did people would be afraid of their phone dying, people aren't afraid of their gaming console running out of batteries. The significance of that it that people wont be able to use their Vita phone, like a vita. There are times when they can keep it charging in the car or find a place to charge it, but who wants to be tethered to an outlet? Andif you live in a city like New York city, good luck with even having that option.

2. Can you please tell me what these very popular large phones are? I have the Samsung Galaxy S II which is one of the largest screens on the market and it isn't even close to the bulk of a vita. I'd also like to add that if it was any bigger I'd probably ditch it. It already looks huge in my front pocket when I wear jeans. I have not seen a single person carrying around a bigger phone than me in a very very long time. 

3. Unlike Smart phones which sell for a nice profit though, the VIta sells at a loss or breaks even. So maybe the Vita phone can match the price of a new popular smart phone, but it wont be making money from the sales. It would however price it out of reach for many people that don't want to get into a two year contract on top of $200 or spend $500+ on a Vita Phone without a contract.

4. I don't quite understand this argument. Yes the Vita will still sell $30-$50 games but the market you are seemingly wanting the Vita to get into, the mobile phone market, does not sell $30 to $50 games. People don't want these experiences on their phones, they want a different kind of game. The kind of games I outlined in my post. So to them the Vita library does not add much value.

5. If that is what it's about then that is an extremely tiny niche market. I don't know anyone that really wants to buy a PS Vita and has the money, but wont because they don't want to carry it around while also having a phone in their pocket. I know people that may opt not to bring their portable gaming device out to the bar with them or to work or on other adventures, but it wont prevent them from buying one and carrying it around when they really feel like gaming and it's practical. Kinda like I don't carry my netbook around with me everywhere I go, even though it would be nice to be able to whip it out at anytime and type away, so I have to deal with just using my phone to write a message or go on the web. That doesn't stop me from owning a netbook though, and it doesn't make me wish my phone had a normal sized keyboard and screen attached to it because it's impractical. If anything, carrying it around would be an even bigger issue if the Vita WAS your phone. 

6. I agree the Xperia was a POS. It was poorly executed and poorly marketed.It lacked games and it lacked commitment. But that doesn't mean it wasn't a step in the right direction and a decent idea as to how a gaming phone should be approached. 


First off you have to get out of the mentality of two different markets. I'm proposing a combination of the two, not a loss of Vita's gaming aspect.

1) I know a TON of people who sped a lot of time of their phones. Overall the battery issue is a non-issue I think. Most people adapt their lifestyle to whatever they want to do. The first LTE phones had horrible battery lives (maybe 12hrs with little use) and guess what, they still sold very well. Additionally, most people, even current 3DS/Vita owners, don't sit on their machines every day all day. Form factor would be a bigger issue than this by far.

2) I agree that form factor of a slider phone would be a bigger issue. However, big phones are selling fine. Tons of phones with screens 4.5" or larger are out without issue. All the current slider phones like the Motorola Droid 1,2, and 3 all do really well as well. The brand new Galaxy Note which is a 5" monster sold over 2million already. Fact is, if they'll carry a phone and a Vita/3DS now, then a greater number will carry one in a combined unit. Then consider how many people take their thin phones and add thick ass cases on it. I don't think a thicker device would be a big factor. Like batteries you have to assume you won't ever please everyone. However, this device would certainly hit a larger market than a Vita or plain Sony phone by themselves.

3) If the Vita was selling like a smartphone it too would be selling for a profit. I don't even understand why you're questioning this and as someone who spends time on Ebay and craigslist selling and buy stuff including my own Galaxy Nexus for $500, there are tons of people out there who out of contract buy phones all day long. Then those who can't afford it will do the phone model on contract when they can for $200 or less, less because like all smartphones the carriers and retailers will subsidize the hell out of it.

4) Why in the world would you think they'd stop selling the Vita/core high end games? Sure there will be the Android market it its games, but the latest and greatest on cart or download will still be priced accordingly. Within a year we'll see a change in the mobile markets. They will start carrying higher end games as the hardware dramatically increase in power. With that the prices won't be much different, it can't. You'll see $40 games here as well and people will buy them since the experience is now comparable. (Just like on PCs) However, it will be more Steam with better sales and potentially even lower prices on games overall due to digital delivery's lower overhead. So Vita woudl have all the low end casual crap as well as all the Vita only high-end products.

5) I am that person, my last thread had a few agree with me. There are tons of Adults who don't want two mobile devices. Sure kids and teens don't care as much, but that is not the largest gaming market. 18-35 year olds are and in that group the greater majority probably have a smartphone and no portable gaming device. This is why Nintendo does so well in handhelds, the largest market that will want to have a portable gaming only device will be under 16. (except Japan of course) I know this is purely opinion and not provable, but from my circumstantial evidence as an adult with adults all day, I see none with gaming devices in their pockets. Yet the very large number of them who I know have gaming consoles, I'm sure a large percentage would consider a gaming phone over a normal phone. You may be just too young to see this in the same level as I do. 

6) I agree and that direction should have been continued with a real Playstation product in Xperia Playstation Vita.