How easy is it to port PS3 games to Vita?
http://www.videogamer.com/features/article/how_easy_is_it_to_port_ps3_games_to_vita.html
interesting read.
Osamu Sugiyama - director of BlazBlue: Continuum Shift Extend (Arc System Works)
"How did you find the experience of porting to Vita? Was it easier or harder than what you expected?
The PS Vita has very high specs and we were surprised at how much PS3 data we could easily reuse on the PS Vita. The PS Vita has numerous features and we feel that this console has broadened the spectrum of games that we can develop."
Has your experience with the Vita encouraged you with regards to working with the machine again?
Yes. Since BBEX was mostly a straight port, there are many Vita functions that we haven't yet used that we'd like to explore - for example, Near and AR. We are interested in developing new games using these functions.
Yosuke Hayashi, director of Ninja Gaiden Sigma (Team Ninja)
How did you find the experience of porting to Vita? Was it easier or harder than what you expected?
The Vita has very high performance for a handheld, so the porting was much simpler than we thought. The time we saved on the actual porting gave us more room to focus on the actual development work for adding brand new features exclusive to Ninja Gaiden Sigma Plus.
What are the Vita's main strengths as a platform?
It has to be the beautiful OLED screen, and the power of the CPU. One more thing is the rear touch pad. This feature is not available anywhere else, so it gives developers many unique opportunities to explore many new ideas with this feature.
Has your experience with the Vita encouraged you with regards to working with the machine again?
Since Team NINJA is very particular about graphics and visual aesthetics in its games, Vita is a great piece of hardware, so we would like to explore it more. The rear touch pad has a lot of possibilities to make games that much more fun, so we are looking forward to exploring that.
One more thing we would like to do is explore the network functionality more. We haven't done this in Ninja Gaiden Sigma Plus, but we would love to see what we can do with multiplayer.
Just click the link to read the whole thing it's kinda long but very interesting.








