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Squilliam said:
mike_intellivision said:
Squilliam said:
RolStoppable said:
Squilliam said:

What is exactly misleading here? I remember you didn't question pie charts when it was Nintendo Wii vs PS3 and Xbox 360 in total sales revenue. The pie chart is only questionable when it shows something that doesn't sit well with you? Anyway it is unlikely that a total revenue figure is going to be released unless Apple themselves decides to release one. I haven't seen anyone question the selling power of Steam, yet once more no total revenue figure is forthcoming.

If Nintendos losses are rooted in releasing an expensive hardware feature which doesn't pay for itself then that is their problem. It sounds a lot like the losses Sony incurred with the PS3 Blu Ray drive, I.E. big losses for little gain and in the end sales were determined by other factors. They didn't release a feature like that because they wanted to impress us with their technology, they wanted to make a handheld console with a gameplay feature which cannot be copied by iOS devices. Their new home console Wii U incorporates some of the tablet features of iOS devices, is this a coincidence?

Already got the revenue numbers which are as follows for the DS and PSP combined in 2009, 2010, 2011 (in billions): $2.2, $1.6, $1.4. DS and PSP declined at similar rates, so their respective share of these numbers is basically the same each year. These numbers don't show any unusual decline for video game systems that went into their fifth (2010) and sixth (2011) year. Therefore smartphones didn't have an impact on Nintendo's business.

No need to set up a strawman argument. I would have questioned pie charts for Wii vs. 360 vs. PS3 software revenue or total sales revenue all the same, because unit sales are a much more important metric. Since Wii games go for a lower price, percentage of revenue would put the Wii at a disadvantage in such a comparison.

And yes, Nintendo's hardware is their problem, caused by themselves. Not by Apple or any other smartphone manufacturer.

DS revenue = $1.89B 2009, $1.4B 2010, $1.2B 2011.

iOS game revenue (using typical 6:1 ratio with Android) = ~$1.6B 2011.

Suddenly some other handheld device has more gaming revenue than Nintendo and it's no big deal? I have a few HD console sales = whole console gaming market threads I want to sell you then.

Can I ask a dumb question ... What is the "typical 6;1 ratio with Android"?

Has there been some research on what Android users buy? Or are people using an estimated attach rate?

I am trying to learn here, not trying to be critical (at this time).

Mike from Morgantown

This: http://www.networkworld.com/community/blog/why-eric-schmidts-prediction-about-android-vs-ios-development-dead-wrong


Where did the $1.6B for games in 2011 come from?

Apple has distributed $3.5B to all developers total and that appears to be LTD.

 

Mike from Morgantown 



      


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