ishiki said:
That's how like, every hard optional boss in FF is though. You can obliterate the final bosses in FF7, and 9. But still be no match for the weapons, or Ozma. Or Trema in X-2. Or Yiazmat in FF12 etc. A lot of fights are a lot shorter if use those roles. Particularly with a Synergist Monster. I haven't beaten everything though. |
Right but every FF game being like that isn't a good thing. It's one of the areas FF13-2 totally nailed it. Not having to properly grind is very nice indeed. I mean the hint is in the name really 'grinding' not exactly fun. FF13-2 hits a nice balance where you beat the last boss, then can just about handle the easier side quests then work your way up. Without the need for excessive grinding. I'm sure some FF fans will be annoyed that they don't have to spend 20hours doing mindless grinding to enjoy end game content but personally I think it's great.
I don't think the fights needed to be shorter. I 5 starred the last boss first try and think I 5 starred every other story related boss too (at the very least I got all the achievements for 5 starring bosses in different parts of the game without even trying or replaying). With cloudburst in your team you especially don't need a synergist as his feral ability is good enough. I mean I guess you could throw one in but if you are getting 5 stars anyway what difference does it make? Like I said the game is extremely easy and requires little strategy. It's very odd that they included an easy option but not a hard one.