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I think that Sony spent too much time developing this super fast chip, and not enough time teaching the developers how to use it. I don't think that you can expect any studio to utilize much more then 10% of this chip because of the difficulty in programming it. Since fewer and fewer developers are seeming comfortable with it, there is a definate disconnect between the power of this chip and quality of games out and planneed to come out for the system. I think that it is likely that Sony's system would beat the Xbox in similar benchmark tests. Since developing a game costs $20m instead of $5-10m for the 360. Some developers just cannot justify the risk of the platfor which is why they lost so many exclusives. Consumers, on the other hand, don't see benchmark results; they see demos, games on the shelves and commercials. Something that the 360 has more of and the PS3 has fewer of. I would love to see some monster apps come out for the PS3. I love great games. But until one comes out, I'lll wait.