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Iwata
"It was quite surprising. (laughs) To me, online gaming had always been a place for the strong. One person would be living it up while hundreds or thousands of people were unhappy. I can’t completely reject this model of course, but as long as things remain this way, online gaming can spread only so far no matter what you do. I mean, even if people thought it looked interesting, most would hesitate to get involved and stay lingering on the sidelines. "

Holy smokes, someone figured it out!

Sakurai
"That’s right. When people think of playing Smash Bros. online, they think about battling opponents to see what happens based on their record of wins or losses, or about holding tournaments online. But I felt that this would make it a service from which only a select group of players could derive enjoyment. For Smash Bros., there are small communities here and there where there’s fun in winning and losing, even when there are more skilled players than others. But if you make an environment where everyone is trying to climb their way to the top of a single tall mountain, it’s clear that the people having fun would be limited to a small number of individuals. "

WHOA I luv you Nintendo!



There is no such thing as a console war. This is the first step to game design.