| Jay520 said: Like you said, some games are made to be accessible to a casual audience versus a hardcore audience. Those games may not be casual in a definitive sense, but I think it would be appropriate to label them more casual than a game made for a hardcore audience. Again, the label casual/hardcore doesn't strictly define a game, but instead serves to identify which end of the casual-hardcore-spectrum a game leans toward Do you agree that a game like Demon's Souls is more hardcore, or was at least created to favor hardcore gaming more, than a game like Wii Sports?. |
Either a game is accessible or it's not. If it's accessible, then it's more likely to be played by a casual player. Again the line is drawn by the player, not the game.
As for Dark Souls, that's a niche title for those after a challenge. Rather than the snobbish and arbitrary casual/hardcore gamer pigeonholes, I prefer to think in terms of skilled/experienced vs unskilled/beginner gamers, which was the design mantra of the 80s. Now as far as Dark Souls goes, I enjoyed it, but the multi-player quickly devolved into a cheese-build spamfest which anyone could do with a gamefaq.
As for it's difficulty, I've played far, far more difficult games.







