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Joelcool7 said:

 I never said Nintendo abandoned the hardcore. I said they openned the floodgates to a ton of crappy games. Just because a game gets labeled casual doesn't mean you should be able to get away with passing off N64 graphics.


By Nintendo leading the way with casual titles like WiiSports (A great game, gameplay wise) they openned the floodgates to every single publisher to produce as many cheaply made games as possible.

I love many of the games in BengaBenga's list and many will be on my purchasing list. However the market is also being saturated with tons of crap I mean games Dogz2 & CarnivalGames will over run games like SSBB and MarioKart.

When a game like WiiPlay can manage to outsell far superior AAA+ titles you know we are headed in the wrong direction. Now I like WiiPlay like many of you do its fun for a casual 10-minutes of gameplay every two to three weeks.

But if casual games continue to be as successful as they are. Instead of the next GhostRecon we will see FrenchTutor3 or Driving Lessons. Just watch the "For Dummies" book series get picked up by one of the big publishers and turned into a line of games which go on to sell millions.

Is that the path you want, I mean to have casual games is one thing. But when big publishers like UbiSoft turn from producing shooters and tactical games to churning out one casual game after another we have a problem. The big publishers all seem headed in that direction (most of them at least)!


Well, the casual market is much larger than the hardcore market, right?

 

And WiiPlay also comes with an extra Wiimote. LOL Not to knock the game, but that's a pretty good incentive for a lot of individuals to pick it up.

And I am sure there is a way for casual games and hardcore games to mutually exist. The two do not have to be mutually exclusive of one another.

There will always be developers who will want to accommodate the hardcore gamer. Even if a developer does decide to produce casual games here and there...The whole industry will not 100% agree to accommodate only the casual gamer...

 

And the casual market represents opportunities for companies to increase their resources (low cost simple games that sell well generate profits)...which can then be funneled toward more risky harcore projects.

Haven't some developers already started implementing said strategy?



I'm not a fanboy, I just try to tip the balance in favor of logic and common sense.