| Areym said: Hmmm, I will agree that FFXIII got a big western push in its design, especially picking those awful songs from that one chick......leona lewis something something. Any who, I wouldn't blame the 360 entirely. I liked the game a lot. IN FACT, I just finished the game an hour ago after a long hiatus/break from it. The game was what it was. If you think it was awesome (like me), thank Square Enix. If it was the worst piece of shit you ever played, blame Square Enix. |
I see a lot of fans of FF13 saying this and I always have to ask. How awesome can a game be if you felt the need to take a long hiatus from it?
I did the exact same thing and while I enjoyed going back to it that was mostly because I had already slogged through 14 hours of utter banality. I can in fact see from my achievements in the game. 12th of March 2010 then the next one I get is 8th of June 2011. The only Jrpg ever where I felt the need to stop playing in the middle of the story.
Also rccsetzer there are quite a few HD games with multiple discs that do backtracking. It is incredibly simple. Either you divide the world map into 2 loading areas. Or as is more often the case having backtracking isn't an issue at all. As it is the story related scenes that take up so much space. Take a look at FF13 and 13-2. With 13 they needed 3 discs, the main reason simply being because of the vast amount of FMVs. Whereas 13-2 which has far more backtracking fits on one disc. Also remember that the early disc based FF games had backtracking and were across multiple CDs.
Had they wanted they could easily have gone to 4 DVDs for the 360 version. Lost Odyssey had 4.
The problems with the FF series are entirely creative related. It will be very interesting to see if they stick with the same team for FF15. I hope they finally realise that having the director of 10-2, 13 and 13-2 in charge is perhaps not a great idea. In fact just give the next FF game to Tri-ace and watch them make an amazing game.







