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rccsetzer said:
Nem said:
No. Its a ridiculous assumption.

The game was already well in development when they decided to PORT it to the Xbox 360.

Its all Sqaure-enix's fault and sad allocation of resources and design decisions.

Some points used for speculation

1.Much of the content for Final Fantasy XIII was cut.

2.They used the cut content to develop Final Fantasy XIII-2 and so on.

3.Square never released a game with more than 4 discs.

4.What happened with  Nautilus mini games? Who played the game knows what i am talking about.

5.This was published before the game release:

http://www.destructoid.com/final-fantasy-xiii-deleted-a-full-game-s-worth-of-stuff-160357.phtml

EDIT: 6. how to make a HD game with backtracking (returning to initial locations) spanning multiple DVD disks?

 

 

I suppose given that the HD games shift the balance of where disc-space gets chewed up might make my comment irrelevant, but i do recall the original GC Tales of Symphonia doing backtracking quite fine. It was only story-critical events (cutscenes, voice-acting, perhaps some bosses and such) that were discretely kept on one disc or another



Monster Hunter: pissing me off since 2010.