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irstupid said:
Liquiduval said:
Quickly googled how many discs FF13-2 takes for the xbox and it said 1. Wow I actually believe now Yes xbox ruined FF13-2 at least. No pre-rendered cut scenes is one and I was wodering why areas such as Gran Pulse weren't so grand as they were on 13.

Don't jump to a cause and effect like that.  Lets see, Final fantasy 13 was in production for what 6 years or something rediculous.  FF13-2 came out like  2  years after 13 did.  So 1/3 the time frame 1/3 the discs.

Why is that not the reason that ff13-2 is only on one disc?  why is it that it must be 360's fault?  Or how about SE not making money and needed to cut the costs of the big movies they put in games.

Unfortunately the problem is character/monster/enviroment design, game engine, voice casting (basically everything that takes developers time)etc was all done previously in FF13 so of course there was no need for a long developement (ala FFX-2) In a development team you have sub-teams who are experts in their particular field ie; pre-rendering, code design etc so costs/time was cut having recycled FF13 components.By the way many other posts have squashed the "production for what 6 years or something rediculous" as it was previously aimed as a PS2 title.

Basically FF13 took up as many discs as it did to cater for the FMV and even when it was spread over multiple discs the rendered scenes were still sub-par compared to the ps3. Trust me I (still) have the limited edtion for the 360 and jumped ship because of the case.

I'm just answering the OP question

Did the Xbox 360 indirectly damage the Final Fantasy brand?

Yes as we don't have the great pre rendered cut scenes that have been a huge part of FF for the past decade and a half. AND maybe more yeses (lol) as maybe (my opinion only) levels were recycled within FF13-2 because of the reduced disc space and stuff like the original Gran Pulse were reduced considerably from FF13 (disc size...maybe) can't remember if Gran pulse was on a different disc to all other levels???