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Zlejedi said:
Nem said:
theprof00 said:
If this has to do with the install base, it wouldnt make any sense to do this right before release in other markets.

Perhaps its japan only devs? Or perhaps there is some physical force causing this. Otherwise, the other problem is that3ds has more software and more competition. It has more exposure, but working on a brand new system is generally preferred from what i hear regarding app development.


Yeah, i believe this refers to japanese developers.

You have to understand that 3rd parties want to make money and doesnt fall onto them to support the hardware to increase sales. Nintendo did something about the 3DS, Sony has to do something about the Vita themselves.

....

From a 3rd party point of view, whose purpose is to survive/make a profit. The 3DS is the logical choice. Furthermore, i think that due to the fact that the 3DS is reaching foreign markets aswell, its a much better venue to port old PSP titles that never sold much in the west due to the PSP's failure.

I'm pretty sure theres good money to be made just porting things like FF7CC, FFtype zero, Kingdom Hearts BBS, FFT, Y's, etc, aswell as Gamecube and Playstation 2 games....

If they want money abandoning PSV is stupid move.

Sony ecosystem is much friendlier than Nintendo for bringing niche small titles overseas - not only it is region free but with huge push for digital sales you can release titles only digitally reducing costs and you mantain presence of your games on the market for years without reprints.

Instead they choose to crowd on Nintendo platform squished beetwen Nintendo own titles and 3rd party super sellers like MH or RE


I dont really see how beeing region free improves sales of foreign games overseas. If anything it would be the other way around seeing as people just imported the japanese copy.

 

The problem with the Vita is essentially the same problem the PSP had. Its a product development and marketing issue.

Portables are in expansion in Japan because the Japanese have a mobile life style and because they rejected the new generation of consoles by refusing to buy Xbox 360's. This bottlenecked the japanese market to portables.

On the west though, the opposite is the case. If you got a console, you dont really have much use for a mobile device unless it can offer something you cant get with your console experience. Usually, its not processing power since the consoles will always be more powerful and run of bigger and better screens.

That is where you need to diferentiate your product. Nintendo did this with the dual screens and touch pad on the DS and with the 3D on the 3DS. Nintendo does genius marketing and Sony does crap marketing. Anyone who understands a bit of the issue could tell you that the Vita was dead on arrival. The only reason why the PSP didnt fail on the Japanese market aswell was more demerit of the competitiors in the market (microsoft) and the lack of processing power on the DS (nintendo). The 3DS has a really incredible processor in comparison to the quality of the one the DS got in its time, wich permits the development of good software that was previously blocked to DS owners. Again, good marketing by nintendo.