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RolStoppable said:
JWeinCom said:

Your definition of video games is exceedingly narrow.  There are several games where death is impossible.  Notable games include Kirby's Epic Yarn, where you can absolutely not die.  Another example is Bioshock, one of the best received games of this generation, where death carries no penalty whatsoever.  We also have Braid, another awesome game, where any death can be reversed and carries no ramifications.

Difficulty does not necessarily make a game better or worse.

I was replying to a guy who was basically saying that the original Zelda wasn't an actual game while in reality it was far closer to being an actual game than many (or most) modern games are.


I don't think he said that it wasn't an actual game, just that it was too simplistic to replicate in this day and age.  And Monster Hunter's story is more complex, based on what I've played.

Be that as it may, I'm pretty confused by what you mean by an actual game as opposed to a ummm not actual game.