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RolStoppable said:
NightDragon83 said:

The original Zelda got away with it, because the gameplay was engaging and addictive.

Secondly, yes. You play to get stronger, that's the original essence of Zelda. You play to get stronger to eventually beat up all bad guys and save Princess Zelda. You beat the game. You earn it.

Thirdly, Monster Hunter. The game is ridiculously bare bones for modern standards, but has been one of Japan's biggest hits in recent times. It's only played to get stronger and beat stronger enemies. The game has as much story as the original Zelda, only an even less interesting one.

Lastly, an actual game is one that you can win or lose. With losing not just being a remote possibility, but an ever present threat.

Your definition of video games is exceedingly narrow.  There are several games where death is impossible.  Notable games include Kirby's Epic Yarn, where you can absolutely not die.  Another example is Bioshock, one of the best received games of this generation, where death carries no penalty whatsoever.  We also have Braid, another awesome game, where any death can be reversed and carries no ramifications.

Difficulty does not necessarily make a game better or worse.