SvennoJ said:
I played Sentinel I think. Anyway everything you describe is not what I'm looking for. Combat is the thing that's on the bottom of my list for RPGs. Exploration, dialog, diplomacy, mysteries, puzzles are all more important to me then whatever combat has to offer. What the demo showed me was a very straight forward A to B slog through combat. I guess my definition of RPG is different then Mass Effect's definition. Combat gets repetitive very soon to me, same set of bad guys around every corner. I had hoped story mode would cut back on the combat encounters, while leaving a few key battles, and let me ramp of the difficulty of those. But all it does is make it more boring by making you almost invincible. |
Well those aspects are done to varying degrees in different RPG's, so it sounds more like this is not the TYPE of RPG that appeals to you more than it not being an RPG. In many ways, the things that I described ARE classic RPG puzzle solving wrapped up in character customization and a real time TPS combat engine.
But since neither of us has played the full game, let me say this: it would be irresponsible for Bioware to include the types of things you listed for the most part in a DEMO. Those are plot points and long reaching elements that would serve them well to keep as close to the vest as possible for as long as possible. There is only so much that a demo for an RPG could give us, as it's most representative elements are evident only with long term play.