SvennoJ said:
True, Halo reach demo was much better. I just meant a scifi shooter in general. Killzone 3 comes a bit closer with the huge mech killing machines. Anyway I didn't see much of an RPG in there, compared to for example the Kingdoms of Amalur demo. Demos are all over the place, I've played demos that were better then the actual game as well. |
So did you choose a class other than Soldier? On the 2nd part of the demo, did you go in and spec out yourself and companions? You have 23 experience points that you apply in so many different ways to Shepherd that I was immediately overwhelmed. You only get 11 for the other two, but at least you can choose to load up on one ability or spread out the points so you can use a variety of abilities during the combat. In fact, even loading up on one led to numerous different paths just within that one ability.
Oh, speaking of the combat (though I only played it once), did you set up opportune times to use Overload on shielded enemies so they would be easier to take down? Did you maintain manual control of your character's abilities to set up different strategies to take on the various tactics and enemies you face? Or did you just leave everything to the AI and play it like your average cover shooter? Did you amp up the difficulty so that typical TPS gameplay only leads to death, thus forcing you to actually USE the RPG elements?
For the record, these are things I noticed after ONE playthrough with ONE class (Vanguard aka MANguard), so I'd imagine there would be a number of things that I missed. How about you?