By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
yo_john117 said:
SvennoJ said:
lilc64 said:
Is it just me, i thought mass effect 1 was way better than mass effect 2. ME2 felt too focused on the shooter element while ME1 gave me that old KOTOR rpg feel(i play adapt of course). It also felt as they limited powers per character too much like samara in ME2, she was this biotic power house but only had throw and pull i was like WTF. After playing the demo i see liara and shepard have alot of botic options which gives me hope tali will have overload and dampering again instead of just drone and ai hack. Sorry went off on a rant, just replayed both games preparing for ME3.

I feel the same way, and this demo did nothing to convince me otherwise. I like exploration, diplomacy, solving puzzles and mysteries. All the demo showed was 2 long corridor sections with a lot of combat with some cut scenes in between with only few minor dialog choices that have no impact at all.
At least the ME2 demo had you explore a space station for a while and allowed you to talk to some people before the long corridor section. This demo could have just as well been a demo for Halo 4.

If you would have ever played a Halo game in your life you would know just how wrong that statement is. Halo is more open than most other FPS's out there. It is somewhat linear but not anywhere near a corridor shooter (not to mention it's not a TPS).  And on top of all that nobody knows exactly what Halo 4 is going to be like.

BTW I've never played a demo that's even 1/50 as good as the actual game.

True, Halo reach demo was much better. I just meant a scifi shooter in general. Killzone 3 comes a bit closer with the huge mech killing machines. Anyway I didn't see much of an RPG in there, compared to for example the Kingdoms of Amalur demo. Demos are all over the place, I've played demos that were better then the actual game as well.

So did you choose a class other than Soldier?  On the 2nd part of the demo, did you go in and spec out yourself and companions?  You have 23 experience points that you apply in so many different ways to Shepherd that I was immediately overwhelmed.  You only get 11 for the other two, but at least you can choose to load up on one ability or spread out the points so you can use a variety of abilities during the combat.  In fact, even loading up on one led to numerous different paths just within that one ability.

Oh, speaking of the combat (though I only played it once), did you set up opportune times to use Overload on shielded enemies so they would be easier to take down?  Did you maintain manual control of your character's abilities to set up different strategies to take on the various tactics and enemies you face?  Or did you just leave everything to the AI and play it like your average cover shooter?  Did you amp up the difficulty so that typical TPS gameplay only leads to death, thus forcing you to actually USE the RPG elements?

For the record, these are things I noticed after ONE playthrough with ONE class (Vanguard aka MANguard), so I'd imagine there would be a number of things that I missed.  How about you?