| Runa216 said: it's only 30 bucks, and a lot of consoles come with it anyway so it's no big deal I don't think. but yeah, 30 bucks for the amount of time it took me to beat it seems about fair. I think it'll sell a lot more once it's a 20 dollar game, but 30 for launch is fair. I agree though, if it was 40, that'd be too much. I played the demo for Uncharted, and I had a whopping one issue with it: Dual analog control. Other uncharted games had the camera move around you in an intuitive way based on how you moved and when you turned, but in this you HAVE to move the camera manually like a TPS. Other than not liking that decision, the controls were impeccable and the analog sticks worked well. Voice acting, controls, and visuals were all stunning and I can't wait till it arrives at my doorstep once I'm done with all my other games. Hell of a launch lineup for the system. I've beaten Little Deviants already, and am half way done ModNation Racers. gonna but super Stardust Delta as soon as I can, and I'm also going to start Rayman Origins tomorrow. It's gonna be a good week. |
It's funny you should mention that as I noticed that odd design choice when I played the demo myself.
And yet in a game like RE: Revelations, Capcom managed to keep the camera positioned just about perfectly based upon how you're oriented in the map, essentially dropping the need for analog stick camera control (and yet it has support for the wonky clip on 2nd analog stick peripheral).
It's almost like the developers really want to make players use that 2nd analog stick as much as possible because it's there.







