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HappySqurriel said:
theprof00 said:
Nem said:

I'm pretty sure theres good money to be made just porting things like FF7CC, FFtype zero, Kingdom Hearts BBS, FFT, Y's, etc, aswell as Gamecube and Playstation 2 games.

The problem with the Vita is 2 fold. One its too soon for it to come out and second it doesnt give you a feature you cant get on any other portable console (3DS has the 3D). Its bad marketing from SONY. Even the rubbing on the VITA system makes little sense when you're blocking the view of your own screen with it.

I didn't mean Japan devs when I said Japan only devs. I meant Japanese devs who only publish in Japan. Those games that never make it here.

I'd say the Vita really doesn't need that kind of support.

Games that are really popular in Japan are independantly made, visual novels, apps, atlus (who I'm sure arre still on board), so personally I'm not worried.


In the long run I think it would be far worse than you're thinking ...

If third party publishers give up on the PS-Vita in Japan it would have a fairly massive impact on their worldwide projected sales of countless series that are popular outside of Japan aswell. The PS-Vita would have to sell exceptionally well to compensate for this in order to hold onto big Japanese series that have worldwide appeal.

You say "if third party publishers", but who do you mean by that? It's a bit vague. Are you talking about third parties world over releasing in Japan, or major third parties like capcom, or all third parties, or Japan release only third parties?

I think your point's integrity relies a lot on who you are referring to.

As I said, I'm pretty sure it's referring to those "japan-release-only" developers, and not developers who have games popular overseas, so it's confusing that you specifically say overseas. After all, a game that is popular overseas won't be affected by an adverse Japanese market.

I say "I'm pretty sure" because for one, a dev wouldn't scrap worldwide release games just because Japan isn't seeing a lot of sales. The Vita hasn't even released overseas yet, so why can a project a week before release? Very unlikely that that is what happening. So by elimination, we can only be talking about games that don't release outside of Japan, and I'll say again that the indie dev is getting stronger in Japan, NOT the japan-release only dev.