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There are layers to what I like about this demo.

The second half of the single-player demo is actually poorly constructed but it highlights a nice aspect of the game even in how it obfuscates one of the mechanics.

A person playing any class but Soldier will notice that in the latter part of the demo, your power cooldowns are stupidly high. Based on this, one might assume that Bioware wants you to play it like a shooter!

But this is not so. The hting is that Shepard now has a weight capacity, which is affected by the number and type of guns being carried (also possibly armor type). If you go over the weight capacity, your power cooldown starts skyrocketing. The latter half of the demo has your cooldowns agonizingly slow because the rat bastards designing the demo gave you one of every weapon type except a sniper rifle.

I'm running around in multiplayer carrying nothing but a shotgun, and I've shaved 45% off my cooldown time based on my weight bonus alone.

What this does is it creates a dynamic where you have to choose between variety of weapon (within your weight range) versus fast power cooldowns. It kind of highlights the "either or" stat change mechanic that's further highlighted by the skills you choose between.

There's going to be a massive number of synergistic, completely viable, and unique stat/skill combinations in this game. That's just, that's just stupidly exciting. I am so excited.

I also like how yoru allies are now better at using cover and surviving aggro. Got the Atlas to go after Garrus and Liara, which let me flank it and shove my shotgun right up its ass.