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theprof00 said:
Wonktonodi said:
Swingy means the entire momentum of the game can be changed more easily than a normal game.


Had my role not killed MG the town would have won. If a passive role can swing the results of the game, I call it swingy.
Now I'll read the rest of the post.

what you fail to understand is that the entire momentum of the game was not on the tipping point at N5.

The game was in mafia favor Day 1 when you guys lynched siblings and got progressively more favorable for mafia as the game went on. The game didn't hinge on your ability. The game hinged on you lynching all the wrong people. Only one mafia was lynched in 5 days. Strictly speaking, in a game of 9 vs 3, if one mafia was lynched every five days, mafia would win in 3.

not just me failing, everyone. The scum were sure they had lost. In a game of 9vs 3 there wouldn't be 2 cops leading to one being lynched.

Back to the swinyness of my role though.  Had the town no lynched a sibling or the princess, they very well could have been killed by me. If not night 2 then on night 4 or night 6.

The other thing about the role I think of as swingy is the lack of anyone knowing about it but the mod.  You might have know that there would be more townies killed, but no one else did.

Heck with how my role was supposed to work had the mafia lost they would have had every right to be pissed at you for holding the kills.