Wonktonodi said:
Now was that part of my role supposed to kill every 2 nights? or just once total. If you had planned on it beign every 2 nights you not following through with that made it much closer than it would have been. |
I don't think you guys understand what swingy means.
Swingy means the entire momentum of the game can be changed more easily than a normal game. That is not true for what happened this game. The game was always just "more balanced than you thought it was". Look, you guys lynched siblings AND princess AND an innocent cop. How you could think that such actions were not to the benefit of mafia is just not looking at the game properly. The game was in mafia's favor as soon as you decided to lynch siblings, moreso when you decided to lynch a princess, and even more so every time you lynched a townie. That's how the game works. When town is lynched, it benefits mafia, when mafia is lynched it benefits town.
As I already explained, it was meant to be every two nights, but due to your lack of quoting, and my entire stance on "freedom", I couldn't rightly kill anyone.
Think about it as if you were a serial killer who could kill every two nights. Would that be a swingy game? Unlikely. Did town have every tool it needed to beat the mafia? Yes. Did mafia have every tool it needed to beat the town? Yes.
Swingy is a role that instantly can destroy the chances of a team. Your role was not such a role because you were a balancing role. You were a blance to the roles that town had because it was likely that mafia would lose kills due to two docs, and could easily be discovered given so many investigative roles. Furthermore, there were two role blockers who could potentially block your ability. Shit, even Hat might have been able to figure out your hidden role once the flavor happened.
"1. The Importance of Certain Roles
Essentially in the quest for balance moderators will add roles and take others away. This part of swinginess where all the balance is put onto the shoulders of one (or a few) certain role whose death could be expected to be rather disastrous for their team. The best example of this type of swing would be the mountainous set ups where it’s a twelve player game and half of the scum’s power is given to one Mafiaso (and the other half to his partner).
2. Gaps between Success and Failure
I’m going to focus on power roles here. Individual power roles may have night choices and things result from those night choices. Swinginess sets in where the moderator cannot plan for those night choices and what their results are. The greater the gap between the best and worst choices or how those results differ from the expected result the bigger the swing.
The best example of this type of swing would be the Vig who with a successful vig can take out a scum member without breaking a sweat but at his worst he can cause the town to lose a powerful power role. This is in contrast with Gunsmith whose guilties are only marginally more powerful than their innocents.
3a. Unlikely Results with Individual Roles
This is where though role is expected to do one thing it could turn around and do another and differ from the script considerably. An example of this type of role can be found with the Bulletproof Townie where the odds are reasonably good that they won’t draw a significant number of nightkills. But the possibility of them doing it is there.
To go further along this road and to explain it clearer I should mention the difference between a One-Shot Cop and a Cop on this scale. A one-shot cop will be expected to fetch an innocent result and thus increases the swing due to the possibility of it hitting scum. A cop on the other hand is expected (due to sheer probability) to get a couple of scum if they live long enough and is thus less swingy on this measure.
3b. Unlikely Combinations
This is the big one and the one, which comes into my mind when I think of swinginess. Simply put it is the unlikely result where via a combination of night actions (and lynches) one side has either victory or is too close to it for where the game is on the number of day/night cycles. (Note that unlikely is a key word here, if its likely then it’s a problem with balance rather than swinginess.)
Possibly the best example of this is where multiple killing roles don’t leave a dent on the mafia but instead bring on Endgame earlier than it should happen."
The game wasn't swingy. Town sucked big time. Town lynched only one mafia nearly on the back of an investigation.
The game would've been swingy had I given Baal more shots. Baal could've single handedly won the game for town despite town playing like shit and getting themselves lynched.
You guys were able to quote your pm and none of you did in order to save yourselves. A sibling didn't even speak out to help his sibling.