happydolphin said:
It's a point that' really difficult to agree on, because appeal is something that's hard to have a consensus view on until the sales make it official, but since the games in question have low sales... the objective measure is lost to show the exception to the rule. :( Maybe reviews can be used as the second metric.
For instance, Pikmin. The game was fantastic, but since it was a new IP, on the less popular platform, it didn't sell as much as it could have (1.63Mil). What about Okami (1M), or Zack and Wiki (400k)? What about Billy Hatcher (250k), Maximo on PS2 (770k). These are games I haven't played, but do you think it's quality/appeal that kept them at low sales levels? I really can't tell since I haven't played them. Trace Memory for DS (270k) got destroyed by Layton. Ecco the Dolphin on DC (Sales?), Shenmue (1.18M). Lots of DC and GC games in general. I don't really know Jay, I'm not doing super good at this, but I think there are a few out there, it's hard to really find them and say those are stellar and appealing games for sure. |
I wanted to mainly stick to the PS3 though. You know, so we could discuss the PS3 userbase.
But anyway, by appeal, I meant traits that determines a game's potential for success. It's hard to explain. For example, a shooter with fluid console is appealing, but a puzzle RTS game is a lot less appealing. No matter how good the RTS game is, there is a limit on the sales it could obtain due to it's small demographic. Eh, it's something like that. You get what I'm saying?







