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theprof00 said:

If you're talking AAA as in, an outstanding game, then I'd say their AAA franchises are GoW, GT, Uncharted, LBP. Those games are all excellent games totally worth 60$ and first day buys. They could focus more on those, but you have to understand that three of those are aging franchises. Some of those B games could be pushed up to AAA if they tried a little harder or had better focus.

That is not true. quality/appeal will never see the levels of sales that a strong marketing push will provide. You don't think you can advertise a B level game to make it sell like an A level? Just look at Cod and Halo for counter-evidence.
Uncharted didn't even have a tenth of the marketing that halo 3 had.
All the Sony first party are extremely high quality games, they just don't have enough exposure. Shit, I didn't even know resistance 3 had been released until like a month after it was. Sony just doesn't advertise.

Halo 3 had a marketing budget of 40 million. As much money as a AAA game's budget. Sony instead uses that money to make a new game. MS uses it to make those Halo 3 sales explode.



I never said AAA, but by A-level, I meant in terms of quality. I would say the four games you listed are outstanding in quality. However, LBP is the only that doesn't appeal to the PS3 market much. That's probably why the remaining three are Sony's biggest IPs. Also, I never said Sony should focus on those games. I'm actually saying the same thing as you: Sony needs to push their B-Level games up to the level of UC/GoW in terms of quality. That would give Sony a lot more blockbusters.

I'd argue that Halo and CoD are outstanding quality.

@ Bolded. That's a big overstatement. A lot of Sony first party games are high quality, but many of them are not top of their genre like UC/GoW. This is the reason why they're not advertised much. A game like Killzone which isn't top of it's genre in quality/appeal probably won't receive much advertising. Sony didn't advertise Resistance 3 much (although I'd say it promoted fairly well here) because it wasn't a top tier game.

I do agree though. When advertising budgets reach heights of 40 million, then sales will come regardless, but I still think it has to be an outstanding game to reach it's full potential.

Anyway, my main point is that Sony needs to get their B-Level games to A-Level quality like UC/GoW.