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pezus said:
theprof00 said:
Squilliam said:

Actually the reality is this:

Sony: Make the game you want to make, with the features you want to include. (This is why PSN has less features for developers but is more flexible)

Microsoft: Reviewers and hardcore gamers start noticing paterns in game releases, makes games feel a little stale on release. However many of the required features are beneficial to longevity and user satisfaction such as consistancy and having basics like coop. Whilst the graphics and innovation may suffer, the titles push more of the right buttons for mainstream users. Also games start to look a little like candied hardcore games with bright lights and pastel colours, Halo/Fable/Forza especially, but the mainstream likes shiny things.

I noticed something the other day about Fable. I was talking to some gurl gamers I know and they were all like, "Fable is sucha game for girls". It's shiny, it's easy, and it's really pretty. And I was like, man I didn't even think of that. No wonder girls play WoW too. 

Sony must lose a lot of demographic without those shiny pretty graphics. Sony is probably the biggest offender in terms of brown and bloom. Thinking about it again, Halo is super colorful as well, to the point of awkwardness almost. Hordes are sometimes a rainbow cascade of warfare. etc etc Sony really does not to look at being pretty again. They need better artistic direction.

Oh man...yaknow, I love brown and bloom and could never understand why people used it as a negative, but I totally see now why that is. Games on PS are just too gritty. It's almost like their games are stuck in the 90s.......hmmmm

LBP and R&C beg to differ

2 franchises? Really? Every single one of the competitors franchises are pretty and colorful.

Secondly, you're talking about 1 kinda niche game LBP, and R&C is a like 12 year old franchise dood.