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happydolphin said:

I mostly agree. You know, what good is a quality+appealing game if nobody knows about it, if nobody talks about it, if nobody is going to play it?

Marketing is important beyond money, it's important in the community aspect of it. If nobody is told about the game (via marketing for example), and the community is smaller, it's less fun to be part of that community, in general (there are exceptions). I remember back when OoT 64 and FFVII launched. It wasn't just the games that were awesome, it was the fact that people were talking about them,sharing tricks, sharing answers to plot holes. These were social phenomenons. That's a VERY important part in the industry, and sadly a part not alot of people on the online forums understand or talk about. The fact that you know that others genuinely enjoyed a game you enjoyed is a great sense of belonging I have personally felt. Yet if a game is barely marketed, how can that realistically happen? It really can't.

And also, to be fair, the games need to be genuinely appealing for this kind of thing to happen. I don't think Resistance or KZ are the type of game to make the cut.

I think Resistance needs to be dropped, but I think KZ is a very good game. I haven't played KZ3, but they really need to up the...um..overtness of the game.

Throw in some crazy pollution, and grim dark. There is certainly Not Enough grim-dark in that game. They could also expand the game a bit. Develop the relationships between the characters, less linearity so that doing things certain ways unlock more back information or character development. They need to give players variety. Let the player decide how they want to play the game. Somebody wants to run around knifing people? Make it possible for them to do that. Don't force a player to do something a certain way, because a lot of times, a player is bored, or is on drugs, or drunk, and just wants to fuck around. Have an option that is like paintball mode for goldeneye. Shoot rockets that explode in splatters of bright paint, and flowers. Have a "Tron" mode. Have an ability that double loads a gun every cooldown or something and makes a super loud PLBTHPLTBBTBTH sound like 4 bullets being fired simultaneously out of an amplified rainstick.

Players like to feel powerful and the game just doesn't provide for that. For instance, in doom 3 and quake, I got so good that I could run into a room full of enemies, and punch half of them to death while running and jumping around, getting headshots with pistols in mid jump. That's what needs to happen to KZ.

Sure in the harder difficulties, make me need to do things a certain way, but if I wanan fuck around let me fuck around. That's something Halo and gears does really well. If you can't play a game while you're drunk, then the game has a problem.